10MN | Community Etiquette

Community Etiquette* covers the guidelines and policies of Wormhole Campus.

Most of the details on this page can be picked up far more easily from interacting with other WHC members, but this page can be referenced for clarification

Rule Zero

The primary focus of WHC is to be a welcoming, pleasant, and inclusive learning environment for wormhole content, and this goal supersedes all else. Be constructive, be respectful, and be polite.

Rules and Feedback

We are aware that .WHC brings together people of many backgrounds and skill levels. We all must work together to make .WHC the best they can be. Community Coordinators welcome questions on processes and fits (it’s how we learn!) as well as constructive criticism on rules. Additionally, Community Coordinators will provide instruction or correction regarding campus rules and etiquette which should be adhered to. Any concerns or issues can be raised to Community Coordinators and/or Uni leadership. Excessive arguing or ranting in comms or Discord is to be avoided as there is always a better way to discuss topics and share your opinion.

Being in Comms

Being in Discord comms while in fleet is required. Being able to speak is not required, but talking is much faster at conveying information than typing it out in fleet chat, and delays can be dangerous.

Being in Fleet

If you are in space in the WHC chain (including Cake), always be in fleet. If there is no WHC Standing fleet, create one! See Standing Fleet for details on how to get the settings correct and Standing Fleet MOTDs for the MOTD.

Undocking

Before undocking in Cake you must be in fleet. It is good practice to ask if there is ongoing content prior to undocking. You don’t want to start jumping through the chain in your DST only to find bubble with hostiles or undock only to scare off a target someone is hunting. Contribute to content, don’t kill it!

Announcing Activations

Always call out activations for Alpha, Bravo, any hole within 2 jumps of Cake, and any wormholes into or out of a system you know/suspect contain other WHC members. Wormholes make a sound and have a visual effect. We use this to determine when we need to prepare for a fight, so announcing activations lets those watching a wormhole know that the activation is friendly and not a sign of an imminent fight.

Announcing Probes

As with activations, please call out probes in Cake and elsewhere when you know there are friendlies are in system.

WHC Ship Naming Scheme.

WHC follows a ship naming scheme to help identify friendly ships on d-scan.

Scanning and Updating Wanderer

Intelligence is life and death in J-space and part of this includes ensuring signatures are properly scanned, bookmarked, and updated in Wanderer along with other important information. If everybody does a little bit, it’s not much work!

Keep your asset footprint low

Wormhole space is dangerous space. Most importantly if someone blows up our structures during an eviction everything contained in them is dropped into space and becomes loot for the evictors. Because of this there are a number of guidelines and policies that should be followed:

PvP Content

PvP Pings

Any ping is better than no ping at all. But if your ping contains the following others can join in much more effectively:

FC Commands

When a member steps-up and is FC-ing an engagement the commands from that individual for combat related activities should be adhered to. They have the final say on what doctrine is being used, where to go, who to shoot, and all that fun stuff.

Doctrines

Doctrines exist for a reason. They allow for engagement in specific situations with fits that provide synergy with each other for performance while also keeping skill requirements in mind. As such, when a doctrine is called for in an engagement that doctrine should be adhered to unless expressly given the go-ahead by the FC to bring something else.

Combat Comms

While in combat, it is easy to become excited or frustrated and try to offer suggestions. However, too many people talking in voice comms can cause a variety of problems, especially for an FC. If you have suggestions, consider writing them in fleet chat, waiting for a lull, or just sitting on the idea until the after-action discussion when the fight is over.

Keep space clean

Leaving wrecks, corpses, and drones in space is a dead giveaway that a system is active and dangerous. Do not give intel away for free.

PvE Content

We are a community-oriented campus. Members are encouraged (and in some cases, expected) to make an attempt to invite other members to participate. When planning content it is best to ping in the "#whc-pings" channel in Discord using the “@everyone” command to include other campus members in the content if it can be run as a group.

PvE Pings

Any ping is better than no ping at all. But if your ping contains the following others can join in much more effectively:

Example:

Combat Sites

Ask in fleet, voice comms, and ping in Discord to form a doctrine fleet so that other members, especially lower SP members, can share in the fun and blue loot. See Wormhole Community PvE Doctrines for a summary of doctrines that we fly.

Gas Sites

If the gas is valuable to huff solo, it is worth huffing as a group. WHC Members will respond to pings for gas huffing even several jumps down chain.

Ore Sites

As compression is typically utilized to reduce the need for repeated wormhole transits, most group mining activities take place in Cake or 1 jump out.

Null Data/Relic Sites

Scout(s) who were involved in scanning the sites and bookmarking them have the first claim to these sites.

Ghost Sites

As these highly valuable sites have a time limit, it is most efficient to take as many people as there are cans in a site (4). If there are not enough people who want to join in fleet, ping in Discord.

Pickets

For any PvE content having other members and/or alts watching holes leading into the relevant system increases the chances of successfully avoiding and escaping hostile forces.

Things to Keep in Mind

Hangars

WHC uses a corporate hangars as part of day-to-day operations.

Hangar Policies

General Hangar Organization

Ships

Ships in the general hangar come in two flavors: flight deck ships, which are free to take and need not be returned, and everything else, which should be put back after use. Ships are easily distinguished by their names:

If you want to suggest a ship that should be in the hangar, talk to a WHC CC. Please to not put ships starting with FLT, ROL, PVE or WHC into the hangar as it will confuse the Community Coordinator asset tracking.

Ammunition, Drones, and Charges

Free to take: ✅ Restocked regularly: ✅

This is useful if you need a few more missiles to complete a fit.

Community Drop-Box (Free!)

Free to take: ✅ Restocked regularly: ❌

Sometimes PvP loot that is not donated to campus will be dropped here for the community's use.

PI Command Centers

Free to take: ✅ Restocked regularly: ✅

Please feel free to use them while setting up your Planetary Industry.

Rolling and Hole-Control

Free to take: ✅ Restocked regularly: ✅

Sometimes rolling accidents require rigs to be torn out or filaments to get home, and these supplies are for restoring a roller after it has been recovered.

Refit Modules

Free to take: ✅
Restocked regularly: ✅

This container holds a limited variety of commonly-used ship modules.

Used Crystals

Free to take: ✅
Restocked regularly: ❌

This is a dumping location for any crystals that have a high damage percentage that someone wanted to swap out for new versions. Do be cautious of how much life they have left in them.

Donations and Loot Hangar Organization

Loot Cans

These are the numbered cans "01" to "09". They are used for collecting and selling off loot from group PvP and PvE content.

Donations to WHC

Items dropped into this can are donated to WHC to be sold to generate funds for Wormhole Community Services. Do not take items from this can.

WHC Corpse Locker

Place any unwanted corpses here. Praise Bob.

Interacting with Blues

.WHC Rules still apply in j-space for pilots appearing with Dark Blue Plus - Excellent standings from your alliance/corp/self Light Blue Plus - Good standings from your alliance/corp/self Fleet Member Blue Star - Member of your alliance Green Star - Member of your corporation Purple Star - Member of your militia. Just because someone with one of these icons is not responding to requests to communicate does not mean you can engage.

Blue Pilots

Characters/Corporations that have a +5 Standing to .WHC or 10MN are referred to as Blues.